Virtual Reality Application
Virtual Reality Application

Virtual reality application is the use of computer technology to create a simulated environment. The immediately recognizable component of Virtual Reality is the head mounted display (HMD). Humans are visual creatures, and imaging technology is often the biggest difference between immersive Virtual Reality systems and traditional user interfaces. Major players in Virtual Reality include HTC Vive, Oculus Rift, and PlayStation VR (PSVR).

VR allows engineers and designers to easily experiment with the appearance and construction of a vehicle before commissioning expensive prototypes. Brands such as BMW and Jaguar Land Rover are already using VR to conduct early design and engineering reviews to check the vehicle's visual design and object dimming.

The application area of virtual reality is quite wide. Many people are familiar with the term "virtual reality" but are unsure of the uses for this technology. The game is an obvious virtual reality application like virtual worlds, but there are many uses for virtual reality. Some of these are more challenging or unusual than others.

Where is virtual reality used?

Here is a list of many virtual reality apps:
Movies
Sports
Live Concerts or Shows
Travel
Museums
Shopping and e-Commerce
Surgery and Medicine
Therapy and Rehabilitation
Sanity
Space exploration
Military and Defense
Courtrooms and the Justice System
Automotive Manufacturing
Raise awareness
Education

From academic research to engineering, design, business, arts and entertainment, VR has many more uses than it was originally realized. But regardless of use, virtual reality generates a range of data that is then used to develop new models, training methods, communication and interaction. In many ways the possibilities are endless. The only obstacles are time, cost and technological constraints. Virtual reality systems such as the CAVE system are expensive and time consuming to develop. There is also a need to design ergonomics issues, particularly systems that are "user friendly" and unlikely to cause problems such as motion sickness. But if these issues are resolved, there is an exciting future for virtual reality.

Virtual reality application technology is here and already used by many industries, not just games. VR has created many opportunities and advances and has positively changed the way we use content, process information, and practice professions.